After correction, there was a new candy cannon indicating the correct spawning location. Upon release, this level was impossible due to ingredient spawning at the wrong place. An odd example is an HTML5 variation of 1535.Redesigning can also involve moving components of the level around. Changing the structure of the board - sometimes a level is redesigned to an easier or a more difficult fashion.Some levels like 677 removed a colour but added more moves. Levels 65, 147, 167, 213, 350, 4 are good examples of this type of redesign. As this makes such a difference, this is usually balanced out by lowering the moves and/or adding blockers, but it still makes the level easier. This usually involves dropping a six-colour level to five colours, or a five-colour level to four colours. Changing colours - a very powerful redesign.Eventually, numerous levels were redesigned to unofficially introduce blockers in the game.One example is 1601, whose order is changed from chocolate to liquorice swirls. This may overlap with "adjusting the order" if said order requires blockers.On the other hand, 666, being a famous "level of sixes", has chocolate spawners added. 305 is a good example - many layers were taken off the frosting and others removed. Other blockers can be removed from levels as well. Typically this involves taking layers off from frosting or removing frosting completely. Adjusting blockers - a very common type of redesign.Most of the time, levels were redesigned to have less orders. 631 is an example adding one more hazelnut to collect. Level 31 is an example, where jellies are added, while some have an extra layer. This can either be reducing double jellies to single jellies ( 65) or removing jellies completely. Jellies are removed from jelly levels.Adjusting the objective - This includes jellies, ingredients, and orders.Unmistakably, the only exception is moves levels. Nowadays, this is rarely the case anymore, as when you complete the task, you will automatically complete the level.On the other hand, the target score can also be increased if it is too easy to reach. Levels 98, 183, 392, 6 are good examples. Adjusting the target score - they were done if the target score is too difficult to reach.Exceptional cases occurred in 735 and 15 they were nerfed by reducing the number of moves (from 35 to 25, and 90 to 17, respectively).On the other hand, moves are reduced to complete the level, like in 700, which had 75 moves but now has 45 moves. The bombs in 425 were increased from 10 moves to 15. This can also come in the form of giving bombs more moves before exploding. Level 167 is an example - the moves were raised from 45 to 50. Adjusting moves - most of the time, more moves are given to complete the level.4 List of notable redesigned Reality levels.See a list of the most recently redesigned levels. Nowadays, buffing is much common, particularly when new levels were released. Now and then, when too many people complain that a level is too difficult and many players reach the level and quit, King will redesign the level to make it a little easier, or a lot easier in some cases and vice versa when buffing. This could include correcting tiles to maintain symmetry in a symmetrical board or board section, or to repair glitches, erroneously copied levels, and impossible levels. Correcting/Fixing is to correct unintended mistakes or inconsistencies in a board layout.Reverting is to revert a level to a previous design.Buffing, on the other hand, is a common term to describe a level or an in-game element being made more difficult or powerful.Nerfing is a community name given to the process by which the game developers make a level or an in-game element easier or less powerful.
Most of these soft-redesigns will eventually be incorporated as official redesigns affecting both online and offline players. Minor selective redesigns are nowadays done every business day as long as the player is connected to the internet, so the information posted on the wiki may slightly or considerably differ to different players. Further forms of redesigning include Reverting and Correcting. Redesigning can be differentiated into two categories: Nerfing and Buffing. Redesigning is the process in Candy Crush Saga in which the game developers, King, change a level or an in-game element in the level.